Sister games set in the same postwar city. One licensed. One deniable. The same dice. The same streets. Different obligations and different ways to break them.
"The cops can close their books. Yours stays open." / "The clock runs down. The casualties stay. Move."
Both games run on the same D6 engine — three investigation verbs, a chain of evidence, a meta-currency you spend at the climax, a city that remembers. They're built to be played alone, in 3–5 sessions of about thirty minutes. Same setting, different protagonist class, different stakes.
"The case is open. The file stays open until you close it."
A solo investigation game. You play a licensed private investigator working out of a downtown walk-up or a Hollywood office. Studio money. Defense lawyer money. The case the cops won't build. You build the file, walk into the sit-down, close it tight or leave it open.
"The clock runs down. The casualties stay. Move."
A solo threat-interdiction game. You play a detective on the LAPD's most-deniable unit — Chief Horrall's third-floor room with the locked door and no nameplate. You don't arrest. You don't write reports. You walk in before the clock hits zero, or you carry the casualties on your file forever.
Both games are set in the same Los Angeles between V-J Day and the early fifties. The same eight territories — Hollywood, Bunker Hill, Central Avenue, Long Beach / San Pedro, the Valley, Pasadena, East LA / Boyle Heights, Downtown. The same factions — the PD Brass, the DA's Office, the Mob (Cohen and Dragna), the Press, City Hall, the Bureau. The same dice. The work is what differs.
The full game. A5 PDF. Generator, mechanics, the Sit-Down, investigator build, career.
Hollywood. The publicity machine. Morals-clause files. The Hills.
Central Avenue. Black LA. The Eagle. The Numbers War.
Long Beach. The amusement zone. The Navy. The water.
The full game. A5 PDF. Generator, mechanics, the Interdict, the Detective, career, Quick Reference.
Central Avenue. Black LA. The Numbers War. The Eagle.
Long Beach / San Pedro. Longshoremen. The Stillwater. Where the asset goes into the water.
Sunset Strip. The studio fixers. The Hills house with the renovated garage and the drain.